{ "meshes": 229, "materials": 117, "collision_meshes": 179, "first_person_class": "", "spawn_blender_metres": [ 0, 4.55, 2.03 ], "level_saved": true, "movement_test": "PASS: saved level, eight floor traces and possessed character walking from verandah into living entry", "render": "Actual Unreal overview and verandah captures completed", "lighting": "Northeast sun, architectural fill and Lumen GI", "walk_distance_cm": 345.3995991206726 }