import bpy,os from mathutils import Vector OUT=os.path.dirname(os.path.abspath(__file__)); s=bpy.context.scene; cam=s.camera # A wider architectural view makes the short link easier to understand than a close doorway shot. for f,pos,target in [(601,(-13,3.0,5.7),(-8,-1.8,2.6)),(720,(-12,2.4,5.1),(-8,-1.8,2.6))]: cam.location=pos; cam.rotation_euler=(Vector(target)-cam.location).to_track_quat('-Z','Y').to_euler(); cam.keyframe_insert('location',frame=f); cam.keyframe_insert('rotation_euler',frame=f) # Six seats let the whole family gather around the central table. c=bpy.data.collections['10 Furniture']; wood=bpy.data.materials['Unpainted hardwood - long X grain'] def box(n,p,sz): bpy.ops.mesh.primitive_cube_add(size=1,location=p); o=bpy.context.object; o.name=n; o.dimensions=sz; bpy.ops.object.transform_apply(location=False,rotation=False,scale=True) for col in list(o.users_collection): col.objects.unlink(o) c.objects.link(o); o.data.materials.append(wood); b=o.modifiers.new('Eased timber edge','BEVEL'); b.width=.007; b.segments=2 for x,side in [(-1.46,-1),(1.66,1)]: box('Family dining end chair seat',(x,.3,1.55),(.46,.46,.045)) for dx in [-.17,.17]: for dy in [-.17,.17]: box('Family dining end chair leg',(x+dx,.3+dy,1.33),(.038,.038,.42)) box('Family dining end chair back',(x+side*.2,.3,1.82),(.035,.46,.32)) s.frame_set(1); s.camera=cam; s.render.engine='CYCLES'; s.render.resolution_percentage=100; s.render.filepath=os.path.join(OUT,'family-homestead-overview.png') s['Family table']='Six dining seats around the shared central table.' bpy.ops.wm.save_as_mainfile(filepath=os.path.join(OUT,'samford-spacious-guided-tour.blend')) for o in s.objects: if o.name=='Subtle atmosphere over hillside': o.hide_render=True s.frame_set(660); s.render.engine='BLENDER_WORKBENCH'; s.render.resolution_percentage=30; s.display.shading.color_type='MATERIAL'; s.render.filepath=os.path.join(OUT,'corridor-check.png'); bpy.ops.render.render(write_still=True) print('READY_TO_PLAY_SAVED',flush=True)