Preserve homestead context and garden-centred Blender design
This commit is contained in:
23
walkthroughs/UNREAL-CAMERA-ANIMATION.md
Normal file
23
walkthroughs/UNREAL-CAMERA-ANIMATION.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# Animate the meditation room in Unreal Engine 5.8
|
||||
|
||||
Open `unreal/SamfordMeditation/SamfordMeditation.uproject`; the saved room level is `/Game/Meditation/MeditationRoom`. The existing camera is called “Meditation room - morning view”. A still render is included; no animated Unreal sequence or playable walkthrough has been created yet.
|
||||
|
||||
## A simple ten-second camera move
|
||||
|
||||
1. In the Content Browser, right-click → Cinematics → Level Sequence. Name it `MeditationRoomTour` and double-click to open Sequencer.
|
||||
2. Set the sequence to 24 fps and its playback range to frames 0–240 (ten seconds). Drag the existing “Meditation room - morning view” camera from the Outliner into Sequencer. Add a Camera Cut track and bind it to that camera for the full sequence. Alternatively, Sequencer’s Create Camera button creates a Cine Camera and Camera Cut together.
|
||||
3. At frame 0, set the camera to your opening view. Expand its Transform track and click the keyframe diamond to record location and rotation.
|
||||
4. Go to frame 120 (five seconds), gently move the camera closer to the cushion, and add another Transform key. At frame 239, turn slightly toward the candles and add a final key. Start with small moves so the camera stays inside the room. Use cubic/auto interpolation for a gentle start and stop.
|
||||
5. Enable the camera-view icon on Camera Cuts, return to frame 0 and press Play in Sequencer. This previews the camera animation. The main editor Play button runs the level; it does not automatically start a new sequence unless a Level Sequence Actor is set to Auto Play.
|
||||
|
||||
## Save a video
|
||||
|
||||
Enable the bundled Movie Render Queue plugin in Edit → Plugins and restart Unreal if requested. In Sequencer, open the Render menu and choose Movie Render Queue. Add the sequence, set output to 2560 × 1440 at 24 fps, and choose PNG or EXR image sequence. Render Local. Those frames can be assembled into a video using a video editor or FFmpeg. An MP4 is not produced automatically unless an encoder has been configured.
|
||||
|
||||
Suggested first film: a wide view of the whole room, a slow move toward the meditation cushion, and a final close view of the candles and timber bench. Keep the original still camera or duplicate it before experimenting.
|
||||
|
||||
## Official guides
|
||||
|
||||
- [Animate cinematic cameras](https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-animate-cinematic-cameras-in-unreal-engine)
|
||||
- [Camera Cut track](https://dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-camera-cut-track-in-unreal-engine)
|
||||
- [Movie Render Queue](https://dev.epicgames.com/documentation/en-us/unreal-engine/movie-render-pipeline-in-unreal-engine)
|
||||
Reference in New Issue
Block a user