Preserve the pending wall-integrated bed decision with the presentation revision

This commit is contained in:
2026-09-12 23:30:26 +10:00
5 changed files with 40 additions and 3 deletions

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@@ -22,3 +22,5 @@ Read README.md, docs/PROJECT-CONTEXT.md, docs/REQUEST-HISTORY.md and the latest
- v007 has a separate client cinematic and an actual whole-site Unreal walking project at unreal/SamfordHomestead. Do not describe Unreal as meditation-only anymore. Read walkthroughs/CLIENT-PRESENTATION-V007.md.
- Never attach evaluated temporary Blender material IDs to persistent meshes: resolve materials through bpy.data.materials by name. Invalid evaluated references caused a save-time crash during this revision and were fixed.
- Test Unreal collision in a fully initialized play world; editor startup traces can run before physics is ready. Set complex-as-simple collision, refresh the mesh section and save.
- Bedroom bed is to be built into the wall, rigid and quiet, not a free-standing frame. Recorded in decisions/2026-09-11-bed-wall-integrated.md and still to be modelled.