Add enhanced house presentation, client film and walkable Unreal prototype

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2026-09-12 23:28:13 +10:00
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This is Marcus Rehbock's long-term personal homestead design project. The aim is to refine the design over several years, choose a real site, add survey and LiDAR information, coordinate construction plans, and eventually create a full Unreal Engine 5 walkthrough. The design is a working concept, not an approved or engineered building proposal.
## Current state: version 006, 10 September 2026
## Current state: version 007, 12 September 2026
Open `blender/samford-solarpunk-buddha-garden-tour.blend` in Blender 5.2.1. This is the current model. It includes the detailed kitchen and bedroom upgrades, a garden-centred arrangement, 13 flowering beds, and a 31-chapter camera tour lasting 2 minutes 35 seconds at 24 fps. The former table-tennis platform and its equipment have been removed. Earlier dated scene files are historical versions.
Open `blender/samford-solarpunk-presentation-tour.blend` in Blender 5.2.1. This is the current model. It includes the detailed kitchen and bedroom upgrades, a garden-centred arrangement, 13 flowering beds, and a 31-chapter camera tour lasting 2 minutes 35 seconds at 24 fps. The former table-tennis platform and its equipment have been removed. Earlier dated scene files are historical versions.
The latest plan is `plans/concept/buddha-garden-plan.svg`. It is generated from the same `buddha-garden-layout.json` coordinates used by the Blender revision. The Buddha close-up is `renders/buddha-garden.png`. Other current images are `renders/container-water-overview.png`, `container-water.png` and `container-water-cutaway.png`. The preceding garden revision also has courtyard, planting, dining and training detail renders.
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Blender has full editable geometry and Cycles materials. Saved render settings are 2560 × 1440 at 100%; web preview renders are made at 60% (1536 × 864). The user previously reported low playback FPS. `00 FAST TOUR - lightweight viewport` is a static simplified display; `DETAIL - full geometry for renders` is disabled only in the viewport. Cycles renders exclude FAST and use DETAIL automatically. For detailed editing, enable DETAIL and disable FAST. After moving or removing geometry, refresh the affected fast copies as well.
The tour contains 31 five-second chapters. Space plays/pauses with the pointer over the 3D view; Shift+Left Arrow returns to frame 1. The current scene opens at chapter 31, the garden Buddha. Update camera positions and captions whenever a subject moves.
The tour contains 31 five-second chapters. Space plays/pauses with the pointer over the 3D view; Shift+Left Arrow returns to frame 1. The current scene opens at the site overview; the Buddha remains chapter 31. Update camera positions and captions whenever a subject moves.
The **actual Unreal work covers only the meditation room**. `unreal/SamfordMeditation/SamfordMeditation.uproject` is the UE 5.8.2 project, with room geometry, materials, light and camera. It is not a complete Unreal homestead. FBX/GLB exports and textures are retained. Camera animation instructions are in `walkthroughs/UNREAL-CAMERA-ANIMATION.md`. A complete interactive home/site walkthrough remains future work.
The actual Unreal work now includes the **whole-site walkable prototype**, `unreal/SamfordHomestead/SamfordHomestead.uproject`, in UE 5.8.2: 229 imported mesh groups, 117 materials, 179 collision-enabled mesh groups, bundled architectural walking pawn, lighting and saved cameras. A fresh-launch play test passed eight floor traces and moved the possessed walking pawn about 3.45 metres from the verandah into the living entry. The earlier meditation study remains historical. This is editor Play mode, not a packaged standalone app. `walkthroughs/CLIENT-PRESENTATION-V007.md` records controls and limitations.
## Storage and continuation
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## Garden Buddha — version 006, 10 September 2026
Added a seated weathered-limestone Buddha on a low stone plinth north of the meditation pavilion, facing east into the shared garden court. The statue has a draped robe, folded hands, lowered eyes, elongated earlobes and a carved topknot. Position (-12.4, 15.35), clear of both the room and curved walking route. Added a lightweight viewport proxy and chapter 31 to the Play tour (2 min 35 sec total). The scene opens on the statue. Existing house, container water module, future shadows and landscaping remain intact.
## Version 007 presentation work
Marcus requested more overall Blender fidelity, a start on a walkable UE5 simulation, and a video suitable for showing the house concept to clients. Enhanced materials, softened edges, woven pendants, ceramics, living textiles, leaf geometry and path detail preserve the existing programme and coordinates. Current Blender stills are presentation-overview.png, presentation-kitchen.png and presentation-garden.png. The separate cinematic has eight three-second animated shots. The client MP4 adds opening/closing cards for 30 seconds total. It is 1080p/24 fps delivery from 1440×810 Cycles source frames at 6 fps, interpolated within each shot and upscaled. It has no audio. Describe it as a first concept presentation rather than final photorealistic marketing output.

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## Version 006 request
Marcus asked: “Ok nice, can you also put a statue of hte buddha somewhere and open in blender”. Added a seated weathered-limestone Buddha on a low stone plinth north of the meditation pavilion, facing east into the shared garden court. The statue has a draped robe, folded hands, lowered eyes, elongated earlobes and a carved topknot. Position (-12.4, 15.35), clear of both the room and curved walking route. Added a lightweight viewport proxy and chapter 31 to the Play tour (2 min 35 sec total). The scene opens on the statue. Existing house, container water module, future shadows and landscaping remain intact.
## Version 007 request — 12 September 2026
Marcus asked for more overall fidelity, a start on a walkable Unreal Engine 5 simulation, and a video to show prospective house-building clients. Implemented a new detailed Blender revision, short animated concept film, and an actual whole-site Unreal first-person prototype; all prior design constraints remain.