Add enhanced house presentation, client film and walkable Unreal prototype

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2026-09-12 23:28:13 +10:00
parent 0582fc44df
commit 544ff143f8
516 changed files with 5318 additions and 15 deletions

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@@ -12,10 +12,11 @@ Clone using `git clone ssh://git@git.rehbock.xyz:2222/marcus/samford-valley-home
## Open the current work
- **Blender 5.2.1:** `blender/samford-solarpunk-buddha-garden-tour.blend`. Includes the entire homestead, reading chair and 163 books. Its camera tour has 31 chapters and lasts 2 minutes 35 seconds. Hover over the 3D view and press Space to play; Shift + Left Arrow returns to the start. It opens at the garden Buddha chapter. Earlier bedroom and reading-tour files remain as previous versions.
- **Unreal Engine 5.8.2:** `unreal/SamfordMeditation/SamfordMeditation.uproject`. The saved meditation room includes 152 meshes, 14 materials, lighting and a camera. The Unreal work currently covers this room only; an interactive whole-home walkthrough is future work.
- **Blender 5.2.1:** `blender/samford-solarpunk-presentation-tour.blend`. Includes the entire homestead, reading chair and 163 books. Its camera tour has 31 chapters and lasts 2 minutes 35 seconds. Hover over the 3D view and press Space to play; Shift + Left Arrow returns to the start. It opens at the whole-site overview. Earlier bedroom and reading-tour files remain as previous versions.
- **Walkable Unreal Engine 5.8.2:** `unreal/SamfordHomestead/SamfordHomestead.uproject`. Whole-site editor-play prototype, 229 mesh groups and 117 materials. Play, click the viewport, then WASD and mouse; Escape stops. Fresh-launch play testing verified floor collision and movement from the verandah into the house. The earlier meditation-only study is preserved separately.
- **Client video:** `walkthroughs/video/Samford-Valley-Concept-Film-v007.mp4`, a 30-second captioned H.264 concept film. Read `walkthroughs/CLIENT-PRESENTATION-V007.md` for usage and the source-render/interpolation details.
- **Images:** `renders/` contains the latest compound, detailed kitchen, training terrace and outdoor dining, plus earlier bedroom, reading corner, garage and actual Unreal room studies.
- **Concept layout:** `plans/concept/buddha-garden-plan.svg`. Current version 006 includes the container water-storage module and replaces the table-tennis deck with flowers, aligns the pavilions and adds curved paths and a central garden court.
- **Concept layout:** `plans/concept/buddha-garden-plan.svg`. Current version 007 includes the container water-storage module and replaces the table-tennis deck with flowers, aligns the pavilions and adds curved paths and a central garden court.
- **Animation instructions:** `walkthroughs/UNREAL-CAMERA-ANIMATION.md`.
## Working in Blender
@@ -82,3 +83,7 @@ Marcus asked to make the water tanks a shipping container. Replaced the exposed
## Garden Buddha — version 006, 10 September 2026
Added a seated weathered-limestone Buddha on a low stone plinth north of the meditation pavilion, facing east into the shared garden court. The statue has a draped robe, folded hands, lowered eyes, elongated earlobes and a carved topknot. Position (-12.4, 15.35), clear of both the room and curved walking route. Added a lightweight viewport proxy and chapter 31 to the Play tour (2 min 35 sec total). The scene opens on the statue. Existing house, container water module, future shadows and landscaping remain intact.
## Presentation and whole-site walkthrough — 12 September 2026, v007
Refined natural materials, softened 420 construction/furniture edges, added woven kitchen pendants, table settings, living textiles, fuller planted borders and path aggregate. Preserved the layout and all 31 inspection chapters. Created a separate eight-shot cinematic and 30-second client concept film. Converted the whole site to an actual Unreal level with walking, collision, lighting and cameras; fresh-launch play testing passed. It remains an editable prototype rather than a packaged client app or final photorealistic campaign asset.