Add enhanced house presentation, client film and walkable Unreal prototype
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Read README.md, docs/PROJECT-CONTEXT.md, docs/REQUEST-HISTORY.md and the latest decision record before editing.
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- Current model: blender/samford-solarpunk-buddha-garden-tour.blend, version 006.
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- Current model: blender/samford-solarpunk-presentation-tour.blend, version 007.
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- The table-tennis deck was explicitly removed. Do not restore it from older scenes.
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- Future child/dwelling pavilions remain ghost outlines. The one built small pavilion is a meditation room.
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- Preserve the detailed kitchen, reading library, bedroom sleep setup, sauna, shower, solar, tanks, Starlink, homelab, Tesla garage, training and food-growing features.
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@@ -17,4 +17,8 @@ Read README.md, docs/PROJECT-CONTEXT.md, docs/REQUEST-HISTORY.md and the latest
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- Current water storage is a container-style enclosure with two sealed internal tanks. Do not restore the old exposed cylinders from earlier scene files.
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- Preserve the garden Buddha north of the meditation room and its chapter 31 tour stop. Latest scene is version 006.
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- Preserve the garden Buddha north of the meditation room and its chapter 31 tour stop. Latest scene is version 007.
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- v007 has a separate client cinematic and an actual whole-site Unreal walking project at unreal/SamfordHomestead. Do not describe Unreal as meditation-only anymore. Read walkthroughs/CLIENT-PRESENTATION-V007.md.
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- Never attach evaluated temporary Blender material IDs to persistent meshes: resolve materials through bpy.data.materials by name. Invalid evaluated references caused a save-time crash during this revision and were fixed.
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- Test Unreal collision in a fully initialized play world; editor startup traces can run before physics is ready. Set complex-as-simple collision, refresh the mesh section and save.
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